Image Map

Nazeers
Description: about the size of a typical steer, it's shoulder height relatively less then it's hind, males weight can range anywhere from 500-650, while females range from 400-550. Large bull-like creature with the shape of a bulls head, long horns, and wild red/gold eyes. A short and stout mane bristling up along its neck, a dark shade of orange. Tiger striping going down it's body for camouflage purposes, with cat like reflexes. the rear of a large dog with a bushy wire-like tail and large retractable talons on its feet. It's coloring is almost a burnt orange with a brown undercoat giving it the ability to blend into a natural forest background. It's shoulders are broad and muscular, it's movements are stiff but catlike making it an effective hunter. These creatures bred relatively slow and only travel in packs of 2-4 Usually led by a male which is larger then the females. The females are relatively smaller and more stealthier then their larger counterparts. Their mouths are full of teeth, Their back teeth are more blunt with small sharp edges on the teeth, their four main teeth are short but pointed and sharp. Almost vampire or dog-like. Their call Is more like a short bark, they can mane low noises within their throat making it almost impossible to hear them with normal hearing. They live in dark cool places, hidden within the shadows. As nasty and scary as they can be, they are not mindless beasts they have some sort of intelligence. They do not attack without having a reason, they are usually controlled by a powerful master and if not, you usually have to provoke them in some sort of way (ex. Destroy their home, try to touch them, get near their young)

Origin: they are almost like hellhounds, perhaps inbreeding for centuries and out sourcing for whatever was necessary caused these creatures to mutate and become skillful stalkers. They have a tendency to play with their targets and make them paranoid, causing them to feel scared before they attack. They are outcaste from hell, roaming within the shadows of the earth before finding their way to Shaman, attracted by whatever magical force. Besides that much of their history unknown, its all just pure legend.

Created by Wolf. Art by SongDragon.

Nalims
The Nalim (or, Nahleem) are creatures which are supposedly the offspring of a piranha and a hyena. The early fairy Gwen Lin wrote this description in his legendary work, 'Beyond the Gates of Oden':

'Like a piranha, it has a huge and terrifying jaw and a slim, finned body, the rest of it being in all ways equipped as that of a hyena, including fur and legs armed with claws. On the ground, they have a distinctively bear-like gait, but usual they prefer to use their magical gifts to swim through the air, much like their fishy ancestors. They are distinguishable by their spotted fur coats, from which we derive their name: nah, meaning furred, -lim, meaning fish.'

Nalim tend to travel in groups of over twenty or so individuals, and if one somehow finds itself alone it will swiftly go mad, turning its frustration at being isolated in on itself, eventually chewing itself to pieces. They have short front legs and longer back ones, like hyenas, which trail below them when they fly, as they are propelled as fish, partially by magic and partially by the movements of their bodies, and thus have little use for them. Their plentiful teeth are more like those of a hyena in individual shape, but are arranged like those of a piranha - by organising their teeth so that the bone-crushing premolars do not interfere with the meat-slicing carnassials to the rear, nalim can crush bone without blunting the carnassials' blades. They are inexplicably given to chewing off only small portions of their prey, but their practice of travelling as a group means that this can be effective and lethal to even large groups of people. They are opportunistic feeders like hyenas, with the ability to process and obtain nutrients even from skin and bone. As a group they are notable for their patterns of dominance, co-dependence and submission. Their general appearance is like that of a shoal of misshapen fish, except that they are in the air. They have two magical abilities: the first is being able to fly, the second is to control their size, and so, although they are usually quite small, about the size of one's hand, which is the smallest they can go, they can grow to be the size of a large dog. To defend oneself it is necessary to wear heavy, tough amour, shield oneself effectively, or take arms against them - it is also rumoured that they are put off by the scent of lavender.

Created by Starshine

Mome Raths
Huge, bulky beings which can appear or disappear by magic. They have large, toothed beaks shaped like a toucan's, two legs which end not in feet, but in stumps from which large snakes emerge, each one equipped with a poisonous bite. A Mome Rath's face is shaped like a man's except larger and grey, with a shiny, flat nose and thick eyelids which cover rust-coloured eyes. Their mouths are dark and humanoid. They have no hair, instead a forest of tiny horns encrusts their skulls, usually darker in colour than their face. They have hugely muscular shoulders but their arms are boneless, instead, like a shark, they are strong and pliable, generally light in colour, and covered in a slick skin. At the end of these are appendages rather like that at the end of an elephant's trunk. Their torso's are like that of a man, except broader and dark grey. They usually attack very physically with close contact, destroying their opponents with crushing blows and bites from the two snakes, but their arms can also act as huge slingshots or, indeed, as cannons, from which objects can be propelled at speeds of over 200 mph. They do not speak a language, the only sounds they create being extraordinary loud yells, but they are telepathic, and can communicate in any language through thoughts, particularly images.

Created by Starshine

Dosidotes
The Dosidote generally exists as a translucent blob. It waits like this for a threat or prey to be sensed by its incredibly sharp senses - it has x-ray vision (it sees with its entire body), can hear for miles, can feel the tremors of someone's approach for miles, can smell anything from a vast distance. Once it has sensed its victim, it finds it and follows it as a translucent blob, and as the victim becomes a threat or easier to attack, it becomes darker and more solid, until one can start to make out tentacles and then it starts to absorb light from its surroundings, particularly the colour blue, so that everything becomes more and more red, orange and yellow, confusing it's victim. Once the time is right, it leaps forward with a sound like the screech of brakes, and sucks the life from the victim, leaving a skeleton when it unwraps itself. This takes two to three seconds. When touched, it feels like a metal sheet.

Created by Starshine

sabre-toothed sciuridox
A giant, reddish squirrel with six fluffy tails, eight black eyes and long, sharp canine teeth that protrude beyond the lower jaw.

Created by Dema

Slithy Toves
Large, lazy creatures resembling anteaters, except with huge, clawed paws and alligator-type jaws. They tend to be found in dark, moist areas. They tend to have thick fur which stands out on them like bristles on a brush, and is generally light green in colour. They are omnivores, although naturally they tend to eat mainly fish as their mouths, being green and shady, are attractive to fish once left open under the water, and thus their prey practically swims into their stomachs. They are ferocious once upset, and once tamed are often used as guard dogs, as their high levels of intelligence and huge teeth and claws mean that they can easily recognise those they have seen before as friend, and strangers or those whom they dislike as foe.

Created by Starshine

Glow Monster
Appearance: A Glow Monster looks much like a small armadillo lizard. However, instead of brown scales the Glow Monster is turquoise with light green scales over the eyes, the tip of the nose, and stripes down the tail. However, much of this color isn't seen because of the light blue glow that surrounds the creature at all times.

A Glow Monster grows no larger than 6 cm long. Typically, they are born one or two cm long and reach their full growth within a six months. Sexual dimorphism is minimal, with males being only slightly larger than females. Females produce live young after a gestation period of two and a half months and give birth to one offspring at a time.

Glow Monsters live in small rock-pools and are mainly vegetarian. The main staple of their diet is the algae that grows along the sides and bottoms of shallow pools, with small fish and fish eggs being a very occasional supplement. Glow Monsters are not amphibious and require submersion in water to prevent their skin from drying out.

Created by Nicky

Elugi
Description: A large, lumbering animal covered in thick warm fur. It is completely vegetarian, despite it's menacing bear-like appearance, and tends toward clumsiness. It does not always realize that it is as large as it is, nor how high its antlers reach, and will occasionally get stuck in low-hanging branches. A peaceful species, it rarely attacks, though cubs are a soft-spot.

Created by Edel

Manrii
Name: The Manrii
Appearance: By day or by night, it is treacherous to encounter the Manrii. Flesh-eating creatures with the bodies of horses, taloned wings much like a dragons and a poisonous stinger for a tail, the Manrii feast on anything they can come upon. Males are large and thickset with the females being smaller in size and sleeker in build. They have thick hides with dragon-like scales covering their necks and body.

The manrii breathe fire and their manes are made of living unquenchable flame. These deadly creatures travel in groups, often running or flying through the dangerous wastelands of Shaman. They hunt fairy and the other Shamanimals that live there, feasting upon them when they can. Their biggest weakness is their addiction to sugary substances. When one stumbles upon a hive of honey, they often lose attention to their surroundings as they gorge down on the sweet nectar within the honeycombs. Beware the flesh-eating Manrii, whose neighs and flashing red eyes strikes fear into those which dare go and try to find them in the wilds.

HOW TO KILL:

These creatures, much like dragons, can be difficult to kill. However, they can be lured by honey or another sweet substance and if one is cunning enough, killed by stabbing it in the heart with a blade or spear.



Created by Matt. Art by SongDragon.

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