Home Adhere Adventure Reside OOC Help Image Map
shop
If you see an item which is in stock and which you would like to purchase, you can buy it on the updates board provided you have enough doubloons.

Character Edits/Additions

Item
Description
Cost
In Stock
Copper
Assigns a random power, familiar or defect removal to your character (like a coin, but no choice what you get from it). A coin must be paid to reverse the effects of the player doesn't like them, so use this item wisely.
700$
10
Database Glitch
Allows you to change the name or gender of your fairy or familiar.
500$
14
Defect Removal
Removes one physical defect from your character.
1,500$
10
Familiar Formatter
Changes the form of an existing familiar into your choice of an ordinary familiar form.
1,500$
9
Familiar Token
Can be traded for a mythical or extinct familiar. Please note that mythical familiars have no magical powers.
6,000$
1
Familiar Voucher
Can be used to upgrade your mythical familiar to a magical one, if the familiar should be inherently magical anyway. One voucher = one magical power for your familiar.
2,000$
2
Genetic Disorder Removal
Removes one genetic disorder from your character.
4,000$
10
Point Bundle
Assigns a random number of points to your character.
200$
10
Power Removal
Removes one magical trait from your character.
1,500$
9
Psychological Disorder Removal
Removes one psychological disorder from your character.
1,500$
9
Trait Removal
Removes one physical trait from your character.
1,500$
10


baby generator edits

Item
Description
Cost
In Stock
Baby Coupon
Can be traded to obtain a "special" baby when breeding. The "special" baby may be born with an exceptional power or amount of powers, or be unique in some other way.
3,000$
1
Double Birth
Guarantees live twins.
1,800$
9
Flawless Baby
Guarantees a live child with no defects, psychological disorders or genetic disorders.
1,500$
8
Girl Power
Enables the player of the mother to completely control the length and side-effects of the pregnancy.
1,000$
10
Instant Birth
Use to skip pregnancy; your pregnant character will give birth instantly.
600$
9
Orphan Child
Creates a baby with two NPC parents, who will be listed as "Unknown" in the database. An orphan story is provided.
1,500$
8
Picker: Eye
Allows you to choose the eye colour of your child.
650$
9
Picker: Hair
Allows you to choose the hair colour of your child.
650$
9
Picker: Skin
Allows you to choose the skin colour of your child.
650$
10
Power Guarantee
Guarantees a random power for the baby. Maximum 3 can be used on one baby.
1,800$
10
Powerless Guarantee
Guarantees that your baby will have no powers at all.
500$
10
Pregnancy Guarantee
Guarantees your character will have a live child when they reproduce.
600$
10
Single Baby
Guarantees a live single child.
1,200$
10
Trait Guarantee
Guarantees a random trait for the baby. Maximum 3 can be used on one baby.
1,600$
10
Traitless Guarantee
Guarantees that your baby will have no physical traits at all.
500$
8
Triple Birth
Guarantees live triplets.
2,500$
10
XX Chromosome
Guarantees a live female child.
1,000$
9
XY Chromosome
Guarantees a live male child.
1,000$
10


post enhancers

Item
Description
Cost
In Stock
Basilisk Venom
Drink to induce a slow-acting poison with the power to override magic. Warning: cannot be stopped by any magic, including healing/divinity. Can be stopped with purifying water. Takes 24 hours to kill. 1 use only.
500$
10
Butter Escargot
Consume to temporarily receive the unique power "divine mimicry", which gives your character divinity if they are near enough to a divine character. Effects wear off after about an hour. Note that being near a character with uncontrollable divinity will give yours uncontrollable divinity. 1 use only.
15,000$
15
Divine Virus
Divine character must drink or become submerged in to have their divinity temporarily knocked out. Effects wear off after about 20 minutes.
750$
5
Electrogum
Activated by a combination of saliva and oxygen. Chew, then spit at an item or enemy to give it/them a mild electric charge. 5 per pack, 1 use each.
500$
10
Everlasting Candle
Once lit, the Everlasting Candle cannot be blown out and will never reach the end of its wick.
400$
10
Flame-Grilled Steak
Consume to be able to breathe fire. Effects wear off after 3 hours. 1 use only.
600$
10
Green Apple
Consume to be able to adopt elemental control of earth. Effects wear off after 3 hours. 1 use only.
600$
10
Healing Lotion
Rub over external wounds to close them. Will not help with internal wounds. 10 uses.
50$
20
Immortal Water
Drink to return to full health. Can be used on otherwise incurable diseased/fatal wounds. 1 use only.
350$
10
Immunity Lotion
Rub over an area of the body to prevent wounds. For complete immunity, total immersion required. Effects wear off after 2 hours. 1 use only.
150$
10
Instant Darkness Powder
Throw to invoke instant darkness. No light source (including divinity) can penetrate. Effects wear off after 10 minutes.
500$
10
Invisibility Lotion
u wish to become invisible. Total immersion required for total invisibility. Effects wear off after 2 hours. 1 use only.
150$
20
Learner Potion
Drink to learn a new skill in a fraction of the time. Effects wear off after 24 hours.
70$
20
Love Potion
Person you wish to fall in love with you must drink. Effects wear off after 24 hours. 1 use only.
250$
10
Luck Potion
Drink to become lucky. Effects wear off after 12 hours. 1 use only.
150$
7
Magic Carpet
First-class travel with the magic carpet.
1,000$
3
Magic Map
A blank piece of paper most of the time, it will draw a map which will lead you to your heart's desire if you tell it your wish.
1,000$
2
Oracle Statue
Most accurate form of divination. When used correctly will give the user some information about the future. 1 use only.
1,000$
2
Polyjuice Potion
Drink to adopt the appearance and voice of another character. Requires a piece of DNA from that character. Effects wear off after 1 hour. 1 use only.
150$
10
Poppins Bag
Your character could squish an elephant in there and still sling it over their shoulder, light as a feather!
500$
4
Purifying Water
Drink to rid the body of poisons. The only substance which will save a person who has taken basilisk venom. 1 use only.
350$
10
Scrying Mirror
Allows the temporary power of scrying. 1 use only.
600$
10
Seance Candle
Allows a one-off communication with one deceased person for approx 15 mins. 1 use only.
1,000$
3
Sexual Magnetism Potion
Drink to become a sexual magnet. Effects wear off after 12 hours. 1 use only.
150$
10
Skeleton Keys
Can be used to unlock any lock.
700$
4
Spark of Divinity
Enables your character to do any one thing for one action.
11,000$
3
Telepotion
Drink for a one-off teleport out of anywhere. Overrides magical restrictions, even divinity. 1 use only.
200$
10
Truth Serum
Person you wish to hear the truth from must drink. Effects wear off after 24 hours. 1 use only.
250$
10


exploration items

Item
Description
Cost
In Stock
Bladderlock Potion
Drink to remove the need to defecate/urinate. Effects wear off after 1 week. 1 use only.
100$
20
Compass
It points north. What did you expect?
50$
16
Crew Hire
Hires a 20 sailors to accompany you on your high seas expedition. 1 use only.
650$
15
Food Bag
Produces an unlimited supply of basic food. Combine with water carrier to produce a permanent alternative "survival kit".
1,000$
5
Foodlock Potion
Drink to remove the need to have food. Effects wear off after 1 week. Combine with hydrationlock potion to produce an alternative "survival kit". 1 use only.
100$
15
Hydrationlock Potion
Drink to remove the need to have water. Effects wear off after 1 week. Combine with foodlock potion to produce an alternative "survival kit". 1 use only.
100$
15
Lacky Hire
Hires a single person to accompany you on your exploration. 1 use only.
150$
15
Large Ship
A large wooden ship designed to carry up to 30 people. Ideal for deep water sailing but cannot be kept in shallows.
5,000$
2
Large Ship Lease
If you can't afford your own ship, lease one! 1 use only and must be returned in good condition.
800$
3
Map
A map of Shaman.
100$
16
Omni Scanner
Scans the immediate environment (up to 50 metre radius) for signs of magical spells, barriers or enchantments. Can also detect nearby fairy forts and divine characters but not track their whereabouts.
1,500$
2
Omni Scanner Plus
Can perform a wider scan than the standard Omni Scanner (up to 5 mile radius) for signs of magical spells, barriers or enchantments. Can also detect and track whereabouts of any fairy forts or divine characters within a 20 mile radius. Omni Scanner Plus also has DNA memory; if injected with the DNA of a particular character, it can in future scan an enchantment and determine if that character cast it.
3,000$
3
Omni Stabiliser
Can stabilise an environment by completely removing all magical traces, spells, barriers or enchantments, including those cast by a divine character, unless the divine character is present and actively trying to combat the Omni Stabiliser (god vs computer = god wins). Does not affect characters' powers; only wipes the magic of inanimate objects. NOTE: Cannot detect enchantments. Omni Scanner or Omni Scanner Plus is required for this.
3,000$
3
Sailing Boat
A wooden sailing boat. Not ideal for sailing in very deep waters far from land.
1,500$
5
Sailing Boat Lease
If you can't afford your own boat, lease one! 1 use only and must be returned in good condition.
300$
3
Sleeplock Potion
Drink to remove the need to sleep. Effects wear off after 1 week. 1 use only.
100$
18
Survival Kit
Contains first aid kit and sustenance for 5 days. 1 use only.
200$
18
Water Carrier
Produces an unlimited supply of water. Combine with food bag to produce a permanent alternative "survival kit".
1,000$
5




rules | contact | credits
home | adhere | adventure | reside | ooc | help
© Shaman 2009 onwards, all rights reserved.