NPCs
Non-Player Characters
About our NPCs
These characters and groups can freely be used in posts and power-played. They can also be used on the impetus board to provide prompts or catalysts. If your use of a certain NPC leaves a permanent effect on them (e.g. you cut off their hand or kill them), please post on updates to have the information on this page updated.
Creating an NPC
Anyone can also submit a new NPC or update an existing one at any time. This page is an ongoing collaborative document.
Here are a few guidelines for creating NPCs:
- You can create individual NPCs or groups. You could even do both, and create a few NPC individuals who are members of a group you've invented!
- Try to choose a name which other players are unlikely to want to give to their own characters, to avoid confusion. It's good to go for unusual or even completely made-up names.
- NPCs are collaborative; once you've created them, be aware that others may update or build on your ideas.
- If you're unsure if your idea will fly, check in with an admin. Broadly speaking, though, we're happy to stick almost anything on this page!
Individuals
NPC individuals have a 'danger rating' next to them.
♦ Generally helpful
♦ Can be helpful or a hindance/mild threat
♦ A dangerous antagonist
♦ Agapito, the animal smuggler

Agapito set up shop on one of the Saltrock Peaks during the Great Flood. He traps, smuggles and sells rare and exotic animals, particularly magical ones. Agapito is not known for his love or tender care of animals, and those he owns are generally kept caged or stabled in confined spaces. His animals are often sold to pirates as working animals, to rich nobles as trophy pets, or to Li, the exotics meat butcher. Since the end of the flood, Agapito's business has been booming and he now employs personal security and a team of trappers. Agapito's trappers have been known to steal beloved pets in the past.
Agapito is tall and thin, with a bony, angular face and long fingers. He has fair skin, darting blue eyes and dark brown hair. He's a man of comfort and enjoys the luxury of his stately home, in which he is spending more of his time as he increasingly employs others to take care of the "dirty work". He's on good terms with a lot of the pirate factions and with many of the nobles.
Agapito is currently looking for a wife. He would prefer a nice, well-behaved, fertile noble girl.
♦ Agni, the pirate lord
Agni is a "free father"; an NPC who can be used as a father for players who want their female character to have a baby.
Agni is a notorious and reviled name in Shaman. A pirate lord, he is known for looting and pillaging coastal towns. While on raids, Agni frequently rapes women indiscriminately.
Agni is on the shorter side, standing at 5'8", but what he lacks in height he makes up for in physical brawn. Stocky, with broad shoulders and a square-shaped body, he is a formidable force. Agni would have been handsome once, but his face is battle-scarred and his nose is an odd shape where it has been broken multiple times. He has blonde hair, green eyes and fair (type ii) skin.
Agni is a man without scruples. He appears to feel no empathy at all and simply takes what he wants. A highly skilled sailor and fighter, he roams the open ocean aboard his boat and attacks coastal towns with his crew. Agni does not speak very much, preferring to bark single-word orders at his men, and craves power and money above all else. He has the Super Strength, Enhanced Agility and Metal Manipulation abilities.
♦ Arno, the useless boyfriend
Arno is a "free father"; an NPC who can be used as a father for players who want their female character to have a baby.
Arno is a serial dater and consistently only dates girls younger than him, usually between the ages of 14 and 18. Arno actively wants more children; he frequently brags that he wants enough children to form their own football team. Sometimes he persuades girls to have children with him, sometimes he engages in sabotaging contraception and sometimes he just refuses to use contraception. He tries to have a playful role in his children's lives but is uninterested in paying child support or doing any work (e.g. nappy changing) to support the children.
Arno is tall and skinny with pale skin and dark hair. He covers his acne with an attempt at a beard. He has a thin face, beady eyes, long fingers and a straight, slender body. He has black hair, blue eyes and very pale, type 1 skin.
Arno isn't the brightest young man but thinks he is. He has issues with authority and struggles to hold down a job because of his tendency to stick two fingers up at his bosses. Arno lives and breathes sports but prefers to watch rather than partake in them and dreams of being a football team manager.
♦ Bones, the mountain witch
Bones is a female fairy from Earth, where she had lived as something of a "mountain witch" for the last several centuries. No one really knows how old Bones is - including Bones herself - and her ever-shifting appearance sure doesn't help: every time you look at Bones her appearance will be different, with only her hair color (bleach white), eye color (blood red), and sex remaining the same. Bones now lives in the wilds of Shaman, wandering from dark, untouched space to dark, untouched space. She is known to be a typically benevolent fairy, using her magic to guide the lost home, keeping watch over young and old who have wandered too far, and using her herbal knowledge to heal the ill and injured; she may even arrive at the side of dying animals to ease their passing. That being said, she reacts poorly to threats, violence, or cruelty and may maim or kill if she finds enough reason. She also has an impish side and may pull pranks (especially on those who use her name willy-nilly or doubt her existence).
♦ Brock, assistant to Death
Brock first appeared in the plot where Aura became the Guide of the Dead. He works on an ad-hoc basis as a librarian in the Great Library of Zone One in the Realm of the Dead, and now he supports her with trying to establish the Lieutenants of Death. Brock is short (only about 5ft3in) and bookish-looking. As he is dead, he is entirely greyscale, so it's difficult to tell what colour his eyes and hair were when he was alive. Brock talks in a thin, reedy voice, fosters anxiety about most things and gets agitated by rule-breaking. He likes the safety and consistency of procedures and generally prefers the company of books to people.
While not a Lieutenant of Death himself officially, Brock liaises with the Lieutenants regularly and often appears to them on Aura's behalf.
♦ Captain Zwarte,
the pirate revolutionary
Zwarte, a young and ambitious pirate captain, seeks to unite the pirate factions to overthrow the Crown. Secretly, he wants to be king. He is constantly engaged in treasonous plots.
Zwarte is in his late 20s and is tall and broad with lighter skin, black hair and blue eyes. He is charming and a good conversationalist, and exploits this in his attempt to seek alliances with the other pirate factions. Zwarte's piracy specialism is the daring capture of royal ships and their resources. He is an excellent seaman, commander and swordfighter.
♦ Esther-May,
the soul thief

Esther-May is a seemingly normal old lady. Grey and wizened, she appears frail and harmless to those who meet her for the first time.
All, however, is not as it appears.
Esther is an Immortal One, a powerful wingless fairy from the beginning of time. Her exact magic is unclear, but she seems to have the ability to conjure things which fairies desire and she is a master potions-maker. She lives in a huge, gothic mansion which has been erected on one of the Peaks and sells her wares from there, rarely if ever venturing out. Anyone can see her to obtain things they want - perhaps a familiar, a special item, magic, or even unique goods not found in the shops or power bank. Esther's ability to grant these things does not seem to be restricted, although her wares come at a high price. In exchange for her services, Esther takes children.
Anyone who comes to Esther seeking to exchange a child for her services must sign a contract which states that Esther owns the child and its soul. There are two types of contract:
- Those which expire when the child turns 16 years of age, and
- Those which never expire.
Each contract does have a small-print section which gives a way for the contract to be broken and the child to be freed. This is always something which can only be undertaken by the child (assuming they know what it is - Esther keeps the contracts locked up, safe and sound) and is unique for each child.
Esther is only interested in taking children under the age of 10, and prefers them the younger the better. She isn't bothered about where the children come from. Those coming to see her can either offer her their own child or one they have stolen from someone else. As such, the number of kidnaps of young children has risen dramatically in Shaman. Enterprising pirates have started snatching and selling children to anyone wishing to receive services from Esther. Parents are becoming increasingly worried and watchful of their young ones. Orphans are most at risk.
The children Esther takes must stay with her in her mansion and work for her. The older ones care for the younger ones, who begin work as soon as they are able.
It is not clear why Esther only takes children in exchange for her goods, but it is clear that the work performed by the children is essential to her. Many hundreds of years ago, Esther did a deal with the Council of Originals which enables her to work without their interference. Even the gods cannot stop her. Esther's familiar, a black wolfdog named Bane, acts as a guard dog in the mansion and is hated and feared by the children.
Esther is an NPC who can be used by anyone in their posts. If you want your character to do a deal with her, post on the Impetus board in character for her and a member of staff will play her for you. She also provides a new character-playing opportunity; anyone can play a child character who has been given to Esther and who works for her in the Peaks. If you want to do this, it is entirely up to you what your child's contract is like, how much freedom they have (e.g. to travel the rest of Shaman) and what type of work Esther has them doing. There is complete flexibility here, as Esther treats all of her children differently. You might want to play them with or without cuffs/tags; as desperately seeking to find their 'freedom clause' in the contract to free their souls; as raised to be obedient towards Esther; as imprisoned in a dungeon; as free to roam Shaman and collect herbs for her potions - whatever you like! Characters who seek Esther out don't necessarily have to be evil child-snatchers - they could be, for example, an incurably sick young woman who offers her first-born child in exchange for health and life. It could be a very impoverished family who sells one child in exchange for the money to take care of the rest.
Esther is (naturally) a particularly dark and hated villain, so may become the stuff of children's nightmares or the bad guy in stories/nursery rhymes. She currently lives in her gothic mansion on Saltrock Peaks.
♦ Iraya, teen bully & concubine

Iraya doesn't have parents; she was hatched from an egg in the Easter special in 2018. She has dark skin, frizzy dark auburn hair, and brown eyes with read flecks. Iraya is tall and athletically built with long legs and eyelashes, a diamond-shaped face, broad nose and plump lips.
She has the abilities Precognition, Air Manipulation and Evasion. Iraya has a talent for manipulative magic and operations her Air Manipulation better than her other two powers. She is poor at psychic magic and has little to no control over her Precognition.
Iraya is athletic, favouring long distance running and obstacle courses. She is rebellious and has something of a cruel streak in her, frequently engaging in bullying behaviour. She will often pick on other children, especially those younger or smaller than her.
Iraya is a young teen, age about 13, whose pretty appearance has attracted the attention of Dracerdis. She has been selected as a concubine; something she is very pleased with. Iraya loves to receive attention from Dracerdis and will frequently attempt to sabotage other people's time with him so that she can rise in his favour.
♦ Li, the exotics meat butcher
Li works in partnership with Agapito. He used to be established on Saltrock Peaks but has now based himself in Laketon-on-the-moor, where he runs a successful butcher's. While he does sell "normal" meats like pork and beef, Li specialises in rare and exotic meats such as unicorn and dragon. He has recently expanded his business to include a little shop which sells other "parts" of the animals, like fur or bones.
Li is Chinese and quite small. He has dark hair, fairer skin and brown eyes, and usually wears his butcher's uniform, characterised by a red and white chequered apron. He has a sly look about him and speaks in a reedy voice.
♦ Murray, the dodgy dealer
Murray is a dealer who operates on both sides of the law, and has managed to make himself useful enough to everyone that no one will run him out of business. Murray began life on Earth as an antiques dealer and has since moved on to trading in rare and magical artefacts on Shaman. His shop is located in Laketon-on-the-moor, and contains many interesting and unique trinkets. Murray acquires most of his merchandise by dubious means, and has many connections in the criminal world.
Murray isn't short, but he appears so because he is so round. He has a permanently ruddy complexion and a wide smile which he greets his customers with. Murray is intelligent and careful with his words; it's how he's been able to remain everyone's friend for so long. He knows when to appease, but also how to extract the most amount of profit or favourability from just about anyone. He is also a coward at heart.
♦ Omni, host of the Omniety competition
Omni is an Ancient Creature resembles a leprechaun. He is small, dapper and always wears green and black like every day is St Patrick's Day. He is never seen without his top hat, which he often lifts at people while beaming. Omni is profoundly cheerful in all circumstances and seeks entertainment. What he calls "entertainment", others might call "having your limbs torn off in horrific circumstances". He doesn't seem to grasp pain or mortality, but thinks adding danger makes life more fun. Like almost all Ancient Creatures, he favours ordinary fairies over deities.
Omni is the host of the Omniety competition, which takes place once every real life year.
♦ The Collector
The Collector is a mysterious figure who lives in his mansion in Laketon-on-the-moor. He collects rare and powerful artefacts, which he locks away in his stately home away from the prying view of others. If you have something unique to sell, the Collector will certainly want to buy it!
Few have seen the Collector, who rarely comes out to mingle with ordinary people. When he does, he usually wears a top hat and tails, and pulls his collar up to obscure his face. Legend has it that this is because he is heavily scarred and doesn't want others to see. He is tall, pale and has violet eyes and bony fingers.
♦ The Ragman
The Ragman can frequently be seen anywhere in Shaman. He travels between different places with his cart and donkey, singing songs in his gravelly old voice. The Ragman will buy anything and everything from you, but he offers little in return. He is good for selling your old, broken or common things no one else wants to buy, and is also good for people who are desperate for cash.
The Ragman is an elderly gentleman with a long, grey beard. He wears raggedy clothes full of holes and smells as if he hasn't bathed in weeks. His skin is leathery brown from a life outdoors and he has kind, brown eyes.
♦ Vasco, the charmer
Vasco is a "free father"; an NPC who can be used as a father for players who want their female character to have a baby.
Vasco is a self-proclaimed 'connoisseur' of women; the kind of man who brags about the number of notches on his bedpost. Vasco is well-known across Shaman for his promiscuous ways, but he still manages to charm more women into bed each day. He thinks contraception is 'the woman's job' and is an indifferent father.
Vasco is particularly handsome, with a symmetrical, square-shaped face and a firm jaw. He stands at about 6'3" and is large and muscular with a triangular-shaped body. He has brown hair, brown eyes and an intermediate brown skin tone.
Vasco is a chauvinist who considers women's place to be in the home, caring for their families. He considers himself god's gift to women and seeks to 'please' as many of them as possible. He is charming, flirtatious and disinterested in long-term relationships. He engages in 'laddish' behaviour and is often found bragging about his sexual exploits at the local tavern. He is concerned by feminism and laments the loss of 'men's rights' as more women gain power in society. He is very into fitness and engages in strength training daily.
He has an unnamed twin and the Persuasion and Sexual Magnetism abilities.
Groups
NPC groups have two diamonds next to them. One indicates the group's 'danger rating', the other indicates whether this is a group you can have where you can join a playable character (as opposed to them existing solely as NPCs).
♦ Generally helpful
♦ Can be helpful or a hindance/mild threat
♦ A dangerous antagonist
♦ You can play a character who is a member of this group.
♦ You cannot play a character who is a member of this group. This group is composed entirely of NPCs.
♦ ♦ Esther's Children, the enslaved youth
Esther's Children are the children who have been sold to Esther-May, the soul thief (see above). Children can either be sold to Esther under a lifetime contract or until they turn 16 years old. Every contract has a loophole which enables the child to be able to get out of it early... if they can figure out what the loophole is.
How Esther treats her children, and what she makes them do, varies. It's essentially up to you how you play it out. Your character could be locked up, or forced to undertake any kind of work you want them to do. Perhaps they're a spy for Esther, or a child soldier, or a resource collector.
♦ How do I join an Esther's Child?
Esther's Tags can be picked up for free from the shop and added to a character inventory. Simply post on updates to get the tags and have your character added to Saltrock Peaks.
♦ ♦ Equalisers, the anti-magic cult
The Equalisers are a cult of fairies who detest magic in all its forms. They have made it their mission to eradicate magic from Shaman. Each loyal Equaliser possess a terrible weapon which, when activated, can remove a fairy's magic. Guerilla fighters with no uniform or known commonality, they walk the open streets and turn their weapons on the unsuspecting in quiet alleys. Laketon has been particularly badly hit. The Equalisers are known to have a secret base in Saltrock Peaks, but constant raids on the mountains have unveiled no entrance as yet.
The Equalisers are not afraid to be violent to achieve their ends. Not all Equalisers will carry an Equaliser Weapon on them, so while some run around like nerf gunmen shooting people's magic away, otherwise will prefer to kidnap your character and take them to a secret location for equalising. Well-known, powerful characters are most at risk - but everyone is a target to the Equalisers.
♦ How do I join an Equaliser?
Simply post on the updates board to have your character join the Equalisers. They'll be listed on Saltrock Peaks and will automatically acquire an Equaliser Weapon in their bank. You can customise what kind of weapon it is and how it works. The Equaliser Weapon has the ability to remove or restore a fairy's magic. Unlike normal items, you don't have to pay for the Equaliser Weapon, but you also cannot transfer it to other characters. If your character quits the Equalisers, they will lose their Equaliser Weapon.
♦ ♦ Intergalactic Illuminati, the mad space scientists
This organisation of scientists was previously banned by the Council of Originals and had to go underground. Now that the council is gone, they have emerged and walk with their heads held high. The Intergalactic Illuminati seek scientific advancement for its own sake and will cross any moral boundary in the search for new knowledge. They are best known for kidnapping people and animals in order to experiment on them. The Intergalactic Illuminati travel between worlds on their ship, picking up people to experiment on and then dropping them off again when they're done with them - if they survive.
One thing the I.I. have been experimenting with recently is gene splicing. Specifically, they want to see if they can cross-breed different species to produce a whole new species. They are best known for abducting fairies and impregnating them with a gene-spliced baby.
♦ How do I join a member of the Intergalactic Illuminati?
As you would any character! They are currently not listed on a board so you can just start calling your character a member of the I.I. without needing to submit an update.
♦ How do I get a gene-spliced baby or familiar?
Purchase the Illuminati Abduction item from shops to have your character impregnated with a gene-spliced baby, or the Gene-Spliced Familiar item to get a gene-spliced familiar.
♦ ♦ Lunar Nymphs, the sentient moon spirits
Detailed information on the lunar nymph colony living on Shaman's moon can be found on the
Moon page.
♦ You cannot play a lunar nymph at this time, but you can play a fairy who used to be a lunar nymph and was magically turned into a fairy!
♦ ♦ Lunar Pirates, the thieves of the moon
Detailed information on the lunar pirates living on Shaman's moon can be found on the
Moon page.
♦ How do I join a Lunar Pirate?
You can simply start calling your character a lunar pirate. If you want them recognised more formally, you can post on updates to have them added to the Otherworlds board.
♦ ♦ Manekhtites, the religious doomsday fanatics
"Manekhtite" is the colloquial term for a member of the Cult of Manekht. Manekhtites are religious zealots whose doomsday beliefs make them dangerous fanatics. Some even resort to terrorism. More detailed information on the cult can be found on the
Religion page.
♦ How do I join a Manekhtite?
You can simply start calling your character a Manekhtite; no need to submit an update.
♦ ♦ Marama Center for Thrimarys Research, the moon scientists
Detailed information on the lunar scientists living on Shaman's moon can be found on the
Moon page.
♦ How do I join a Marama Scientist?
You can simply start calling your character a scientist on the Marama base. If you want them recognised more formally, you can post on updates to have them added to the Otherworlds board.
♦ ♦ Religious groups, various
There are various religious groups on Shaman, primarily living and working in Elysium Forum. Each deity cult, and a number of polytheistic cults, have shrines or temples in Elysium Forum. Find out more about individual deity cults on the
Religion page.
♦ How do I join a priest or other religious figure?
You can simply start calling your character a priest or religious figure. If you want them recognised more formally, you can post on updates to have them added to the Elysium Forum board.
♦ ♦ Sea Pirates, the scourge of the oceans
Traditional pirates on pirate boats on the sea.
♦ How do I join a Pirate?
Pirate Captains will need to purchase a Large Ship from the shop, but crewman can join an existing pirate crew. Post on updates to have them added to the Silver Cove.
♦ ♦ Space Pirates, the scourge of the skies
If you thought Sea Pirates were bad, they got nothin' on the terrors who roam the skies. Space Pirates are disjointed groups who have commandeered some form of space and/or time travelling vehicle and use it... well, much the same way you would expect pirates to use it. Some have sleek spaceships, but most use rickety old steampunk style ships which are as likely to crash into your village as they are to loot it. Space Pirates can move between worlds without needing Hop Loops, although they do travel much slower.
♦ How do I join a Space Pirate?
You can simply start calling your character a Space Pirate. If you want them recognised more formally, you can post on updates to have them added to the Otherworlds board.