Points to Bank |
Allows you to transfer a chosen amount of character points to your bank. Cost is 4$ per +1 point. | 4$ |
Database Glitch |
Allows you to change the name, sex, eye colour, hair colour, skin colour or wing appearance of your fairy or familiar (eye/hair/skin colour must be natural). | 150$ |
Point Bundle |
Assigns a random number of points to your character. | 200$ |
Gene Removal |
Remove a gene (including carrier genes) from a character. | 500$ |
Randomise Power |
Turns a power you already have into another random one worth up to 2,000$. Can be used for characters' powers or powers in bank. | 500$ |
Randomise Trait |
Turns a trait you already have into another random one worth up to 2,000$. Can be used for characters' traits or traits in bank. | 500$ |
Copper |
Assigns a random power, familiar or defect removal to your character (like a coin, but no choice what you get from it). | 600$ |
Age Adjuster |
Reset your character's age to any age you choose. Please note that speed-aging your character is completely free. | 1,000$ |
Gene Edit |
Edit a character's gene to one of an equivalent or lower value. Can be applied to carrier genes. | 1,000$ |
Repressible Wing Potion |
Drink to give your character the ability to repress their wings at will. | 1,000$ |
Choice of 5 Power |
Generates 5 random powers, of which you choose 1 to give to 1 character. You must provide the name of the character you're applying this item to before you can see the results. If a power is generated that your character already has, you can ask for a reroll of that power. | 1,200$ |
Choice of 5 Trait |
Generates 5 random trait, of which you choose 1 to give to 1 character. You must provide the name of the character you're applying this item to before you can see the results. If a power is generated that your character already has, you can ask for a reroll of that trait. | 1,200$ |
Random Power |
Generates a random power for you to give to 1 character or bank. This item can be "opened to bank", meaning you can see the result before you apply it to a character. | 1,200$ |
Random Trait |
Generates a random trait for you to give to 1 character or bank. This item can be "opened to bank", meaning you can see the result before you apply it to a character. | 1,200$ |
Romance Character |
Apply to your character to receive a special prize/edit to aid your character in their romantic aims. Please provide the name of your character's SO or will-be SO when using this item for a specific match. You must provide the name of the character you're applying this item to before you can see the result. | 1,200$ |
Bottled Death Glitter |
Allows you to resurrect one character from the dead. Only 3 can be purchased by one player per real life year. | 1,300$ |
Anti-Wing Potion |
Drink to stifle the growth of wings and/or cause existing wings to permanently drop off a character. Developed on Earth as a means of getting characters to look more like deities. | 1,500$ |
Disorder Removal |
Removes a physical or neuro difference or a genetic disorder from a character. You only need to purchase this for differences/disorders which cannot be removed naturally (e.g. autism, cerebral palsy). No purchase necessary for removal of neurodifferences which can be treated or cured through professional help (e.g. phobia, anxiety). | 1,500$ |
Send to Bank |
Allows you to transfer a power, trait or coin from a character in the database to your bank. | 1,800$ |
Ren Reset |
Resets level VIII-X characters back to VII: 1000 points. You can opt to keep the same ren or have a new one generated, and then you will need to complete a new ren quest. Upon completion, you will be given a different level branch to the one your character previously had. | 2,500$ |
Randomise Familiar |
Turns a familiar you already have into a different, randomised species. | 100$ |
Restore Familiar Size |
Restores your familiar to a natural size. | 150$ |
Familiar Formatter |
Changes the form of an existing familiar into your choice of an ordinary familiar form. | 300$ |
Ordinary Familiar |
Grants your character a familiar in the form of any ordinary animal (i.e. any animal which exists naturally on Earth). | 650$ |
Recolour Familiar |
Allows you to choose unnatural colours and/or markings for your familiar. | 800$ |
AquaAir Familiar |
Allows a water-familiar, e.g. a fish or a whale, to levitate through the air and breathe. | 1,200$ |
Forever Baby Familiar |
Eternal Youth for familiars; keeps a familiar at a younger life stage. | 1,200$ |
Mystery Familiar |
Generates a random familiar which has a 50% chance of being mythical, extinct or unique in some way. | 1,500$ |
Shrink Familiar |
Causes your familiar to shrink to an unnaturally small size of your choice (pocket lion, anyone?). | 2,000$ |
Rideable Familiar |
Alters familiar size/strength to make them an appropriate for your character to ride, like a horse. For example, you could grow a bunny or a mouse to the size of a pony with this item. | 2,500$ |
Gene-Spliced Familiar |
Looks like the Intergalactic Illuminati got hold of your familiar! Mix the genes of any two ordinary earth animals to create a new species. | 4,000$ |
Extinct Familiar |
Grants your character a familiar in the form of an extinct animal. | 7,000$ |
Shamanimal Familiar |
Grants your character a familiar in the form of a shamanimal. Shamanimal familiars have no associated powers of their own. | 7,000$ |
Mythical Familiar |
Grants your character a familiar in the form of a mythical animal. Mythical familiars have no associated powers of their own (so if you get a dragon familiar it can't breathe fire unless you buy it a Familiar Voucher, for example). | 10,000$ |
Powerless Guarantee |
Guarantees that your baby will have no powers at all. | 50$ |
Traitless Guarantee |
Guarantees that your baby will have no physical traits at all. | 50$ |
Appearance Picker |
Allows you to choose the eye, skin or hair colour of your child (natural colours only). Purchase multiple pickers to choose the colour of multiple features. | 100$ |
XX Chromosome |
Guarantees a live female child. Does not guarantee that there won't be multiples of a different gender, though! | 100$ |
XY Chromosome |
Guarantees a live male child. Does not guarantee that there won't be multiples of a different gender, though! | 100$ |
Born With Familiar |
Use when breeding to generate a random familiar for your baby. Please give familiar names when requesting baby stats. Can be applied at the check stage. | 300$ |
Mild Difference Blocker |
Blocks the chance of inheriting mild differences/disabilities. Mild differences are small, ignorable alterations or genetic quirks, such as sectoral heterochromia (different coloured eyes). These wouldn't necessarily affect the way you write your character. | 300$ |
Moderate Difference Blocker |
Blocks the chance of inheriting moderate differences/disabilities. Moderate differences are differences and disabilities which will have an impact on how you play your character, such as blindness or muteness, but won't affect the character's life expectancy. | 300$ |
Severe Difference Blocker |
Blocks the chance of inheriting severe disabilities. These are severe or debilitating disabilities which can affect character life expectancy, e.g. cystic fibrosis or down syndrome. | 300$ |
Single Baby |
Guarantees no multiples when breeding. | 500$ |
Add Baby |
Use this when breeding to add an additional baby to the pregnancy. Using one will guarantee twins, two will guarantee triplets, etc. Can be used at the check stage after you have viewed stats. | 600$ |
Unnatural Pregnancy |
Enables you to get a single character pregnant with an "unknown" parent, or enables you to breed two characters who wouldn't otherwise be able to conceive (e.g. same-sex couples). When using this item on a pair of characters, you can choose which character in the pair becomes pregnant. | 800$ |
Power Guarantee |
Guarantees a random power for the baby. Maximum 3 can be used on one baby. | 1,200$ |
Trait Guarantee |
Guarantees a random trait for the baby. Maximum 3 can be used on one baby. | 1,200$ |
Designer Baby |
When breeding, the Haven generators will be run twice and you will be given two options. Choose your favourite, or pay an additional 500$ to keep both. Can be applied at the check stage if you want to see an alternative option. | 1,500$ |
Orphan Child |
Creates a baby with two NPC parents, who will be listed as "Unknown" in the database. An orphan story is provided. | 1,500$ |
Litter |
If your character has shapeshifting or animal mimicry, they can have a litter of animal babies (e.g. wolf shifting, fairy character can give birth to wolf cubs). You can then choose to "upgrade" the offspring to shapeshifting fairies for 1,000$ per baby. Cost is 2,000$ +1,000$ per upgrade. | 2,000$ |
Illuminati Abduction |
Will cause your character (male or female) to be abducted by the Intergalactic Illuminati and impregnated with a gene-spliced baby. The other parent will be a different species and will be listed as "Unknown". | 6,000$ |
Baby Coupon |
Can be traded to obtain a "special" baby when breeding. The "special" baby may be born with an exceptional power or amount of powers, or be unique in some other way. | 8,500$ |
+Carrier for (power/trait worth up to 2k) |
Character does not possess the ability, but there is a chance of it passing to offspring. Cost is 50% the cost of any power or trait (ignore item price listed). | 0$ |
+Carrier for ACTN3 deficiency |
Character does not possess the difference, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 100$ |
+Carrier for central heterochromia |
Character does not possess the difference, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 100$ |
+Carrier for complete heterochromia |
Character does not possess the difference, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 100$ |
+Carrier for high caffeine metabolism |
Character does not possess the difference, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 100$ |
+Carrier for low caffeine metabolism |
Character does not possess the difference, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 100$ |
+Carrier for sectoral heterochromia |
Character does not possess the difference, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 100$ |
+Carrier for TAS2R38 AVI |
Character does not possess the difference, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 100$ |
ACTN3 deficiency |
Slower muscle tensing/flexing. Can be applied to newly joined characters for free. | 150$ |
Central heterochromia |
The central zone of the iris is a different colour to the outer zone. Can be applied to newly joined characters for free. | 150$ |
Complete heterochromia |
Two different coloured eyes. Can be applied to newly joined characters for free. | 150$ |
High caffeine metabolism |
Effects of caffeine wear off quickly. Can be applied to newly joined characters for free. | 150$ |
Low caffeine metabolism |
Effects of caffeine wear off slowly. Can be applied to newly joined characters for free. | 150$ |
Sectoral heterochromia |
One part/patch of the iris is a different colour from its remainder. Can be applied to newly joined characters for free. | 150$ |
TAS2R38 AVI |
Below-average tasting abilities. Can be applied to newly joined characters for free. | 150$ |
+Carrier for Albinism |
Character does not possess the difference, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 200$ |
+Carrier for Piebaldism |
Character does not possess the difference, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 300$ |
Albinism |
Reduced or no melanin, causing very light colouring and eyesight. Can be applied to newly joined characters for free. | 300$ |
+Carrier for monochromacy |
Character does not possess the difference, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 400$ |
+Carrier for TAS2R38 PAV |
Character does not possess the ability, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 400$ |
Piebaldism |
Absence of melanin-forming cells in areas of the skin or hair, causing light patches. Can be applied to newly joined characters for free. | 400$ |
+Carrier for Short Sleeper Gene |
Character does not possess the ability, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 600$ |
+Carrier for Sports Gene |
Character does not possess the ability, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 600$ |
+Carrier for tetrachromacy |
Character does not possess the difference, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 600$ |
Monochromacy |
2-3 cones in the retina are non-functional, meaning the character cannot see in colour and vision is reduced to blacks, whites and greys. Can be applied to newly joined characters for free. | 600$ |
TAS2R38 PAV |
Tastes food more intensely. Can be applied to newly joined characters for free. | 600$ |
+Carrier for LRP5 'super gene' |
Character does not possess the ability, but there is a chance of it passing to offspring. Can be applied to newly joined characters for free. | 800$ |
Short-Sleeper Gene |
Able to feel energised on just 4 hours sleep a night. an be applied to newly joined characters for free. | 800$ |
Sports Gene |
Able to produce alpha-actinin-3, supporting sprinting or weight-lifting. Can be applied to newly joined characters for free. | 800$ |
Tetrachromacy |
Four types of cone cells in the retina instead of the standard three, allowing the character to see colours others cannot. Can be applied to newly joined characters for free. | 800$ |
+Twin gene |
Increases likelihood of having DZ twins or triplets. Can be applied to newly joined characters for free. | 1,000$ |
LRP5 'super gene' |
Extremely dense bones which are very difficult to break. Can be applied to newly joined characters for free. | 1,000$ |
Esther's Tags |
Tags placed on the children whose souls are owned by Esther-May. This is a free item. | 0$ |
Healing Lotion |
Rub over external wounds to close them. Will not help with internal wounds. 10 uses. | 5$ |
Imitation Divine Pendant |
A cheap copy of a deity's Divine Pendant. Has no magic. Worn by believers to identify themselves as a follower of a particular deity. Upon purchase, please specify which deity's pendant you would like a copy of. | 10$ |
Truth Serum |
Person you wish to hear the truth from must drink. Effects wear off after 24 hours. 1 use only. | 15$ |
Electrogum |
Activated by a combination of saliva and oxygen. Chew, then spit at an item or enemy to give it/them a mild electric charge. 5 per pack, 1 use each. | 20$ |
Imitation Staff of the Dead |
A non-magical object which resembles the Guide of the Dead's staff (currently in scythe form). | 25$ |
Telepotion |
Drink for a one-off teleport out of anywhere. Overrides magical restrictions, even divinity. 1 use only. | 25$ |
Instant Darkness Powder |
Throw to invoke instant darkness. No light source (including divinity) can penetrate. Effects wear off after 10 minutes. | 40$ |
Magic Map |
A blank piece of paper most of the time, it will draw a map which will lead you to your heart's desire. | 50$ |
Immortal Water |
Drink to return to full health. Can be used on otherwise incurable diseased/fatal wounds. 1 use only. | 100$ |
Basilisk Venom |
Drink to induce a slow-acting poison with the power to override magic. Warning: cannot be stopped by any magic, including healing/divinity. Can be stopped with purifying water. Takes 24 hours to kill. 1 use only. | 200$ |
Divine Virus |
Divine character must drink or become submerged in to have their divinity temporarily knocked out. Effects wear off after about 20 minutes. | 200$ |
Dream-Walker Totem |
Carved from the lacewood tree, these totems can take many forms, but are always small enough to be held in one hand. They are often utilized in rituals to allow the user to project their soul into the dimension of dreams, where they may encounter other characters, even in other worlds. Cannot be used tactically, as the results of the totem are random. 1 use only. | 200$ |
Hop Loop |
Enables 1 journey off-planet to another world. Two are required for a return journey. | 200$ |
Prayer Ring |
Guarantee that the deity of your choice will hear your prayer by wearing a prayer ring. The jewel is a different colour according to which deity you pick (Mallos: yellow; Allianah: red; Tsi: brown; Zed: turquoise; Rhaegar: white; Aura: silver-blue; Charlton: medium-blue; Gwythr: dark blue; Khasekhemwy: orange; Lorraine: purple). | 200$ |
Purifying Water |
Drink to rid the body of poisons. The only substance which will save a person who has taken basilisk venom. 1 use only. | 200$ |
Sex Swap Potion |
Switches a character's biological sex for a 24 hour period. 1 use only. | 300$ |
Skeleton Keys |
Can be used to unlock any lock. | 300$ |
Food Bag |
Produces an unlimited supply of basic food. | 500$ |
Lorraine's Suitcase |
A handy travel-sized suitcase. If you open it up, place it on the floor and step into it, it will automatically dress you in any clothes you desire or require | 500$ |
Magic Arrow Quiver |
Automatically restocks with normal arrows. | 500$ |
Magic Carpet |
First-class travel with the magic carpet. Can be used in the place of a flying familiar on flight explorations. | 500$ |
Poppins Bag |
Your character could squish an elephant in there and still sling it over their shoulder, light as a feather! | 500$ |
Water Carrier |
Produces an unlimited supply of water. | 500$ |
Hawkeye's Arrow Quiver |
From 'The Avengers', an arrow quiver containing arrows with a variety of uses. Some catch fire, some become grappling hooks, some explode... and more! Does not magically restock in battle but can be restocked in the next thread without needing to re-purchase. | 1,000$ |
Magic Shepherd's Staff |
Gives the user information about the location and wellbeing of their pets. | 1,000$ |
Riptide Sword |
From 'Percy Jackson', a pen which becomes a sword when the cap is removed. Touch the cap to the tip of the sword to return it to pen form. If the sword/pen is ever lost, it returns to the owner's pocket after a few minutes. | 1,000$ |
Deluminator |
A special cigarette lighter which can extract, store and restore light. From 'Harry Potter'. | 1,200$ |
Invisibility Cloak |
From 'Harry Potter', wearing this cloak will turn you invisible. All of you must be under the cloak for you to become completely invisible! | 1,500$ |
Shadow Amulet |
Wearing this amulet will not turn you invisible, but it will mean other characters won't notice you until you communicate with them or until you're pointed out to them. | 1,500$ |
Dragonskin Armour |
Bullet-proof armour ideal not only for defence, but also mobility and agility. Can also help deflect some magical attacks. | 1,800$ |
Celestia Diaries |
The Celestia Diaries are a pair of diaries. When you write in one, your words will appear magically in the other. An excellent way to keep in touch over long distances! Price includes one pair of diaries which you can then split between characters. From 'Equestria Girls'. | 2,000$ |
Confinement Paint |
This magical paint can be applied to any item used to confine people or animals: rope, handcuffs, cages, a cell, etc. It has one use but the effects are permanent. An item painted with Confinement Paint will block all magical attempts to exit the confinement, e.g. you will be unable to teleport out. | 2,000$ |
Lieutenant of Death ID |
This ID can take any form you like (jewellery, photocard, tattoo etc) and identifies that your character is a Lieutenant of Death. Providing your character has their ID on them, they can transport dying souls to the Realm Between Realms, where the soul will be picked up by a dead Lieutenant and brought over the rest of the way to the Realm of the Dead. | 2,000$ |
Spy Bug |
A voice-activated robot resembling a bug with cameras inserted, can be used to gather intelligence. From 'Spy Kids 2'. | 2,000$ |
Two-Way Mirror |
From 'Harry Potter', works like a modern phone. Two people in different places can use the mirror to communicate with each other by saying the other's name into it. Cost is per pair. | 2,000$ |
Alicorn Amulet |
This pendant enhances existing magical abilities, but at the cost of corrupting the user. The longer the amulet is worn, the nastier and more vicious the user becomes. From 'My Little Pony'. | 4,000$ |
Wand |
An object which can take any shape which is used to enhance a character's pre-existing magic to make it stronger and more accurate. | 5,000$ |
Potion Master's Kit |
Everything you need to be able to create an unlimited supply of magic-resistant poisons, antidotes, love potions, luck potions, polyjuice potions and truth serums. | 6,000$ |
Divine Distorter |
The Divine Distorter is a small item which can take multiple forms. Often it appears as jewellery, but it may also be a handheld device or other trinket. The Divine Distorter emits a vibe which is repellent to original fairies and second-generation deities (i.e. the children of two original fairies), causing them discomfort and disorientation. Its effects can also be felt on a lesser scale by demigods. | 10,000$ |
Antigod Weapon |
Invented by Gwythr and utilised by the Alliance V15, Antigod Weapons are infused with a super strong form of Divine Virus. They can kill and seriously injure divine beings. Wounds/scars inflicted by Antigod Weapons cannot be healed with magic. You choose the form of the weapon. | 20,000$ |
Blue Butterfly |
The Blue Butterfly is a necklace with a diamond of legendary size embedded into the heart of it. It has no magical properties, but ownership of one marks you as among the wealthiest people in Shaman, and wearing it may grant you access to elite spaces. It will also make you a target for thieves, so watch out. | 100,000$ |
Domesticated Pet |
Any ordinary domestic animal found on Earth, e.g. horse, cat, dog, etc. Domesticated Pets are free. | 0$ |
+Buddhist Pet |
Enable a pet to regenerate unlimited times into a new (ordinary animal) form after death. | 200$ |
Divinity-Infused Rat |
A descendent of one of the divinity-infused rats which was sent through the Crystal Hall by Gwythr in V5. Each staff-generated rat has a random quirk, mutation or ability. It's a mystery what you get! | 200$ |
Tame Prey |
Any ordinary, non-domestic prey animal found on Earth, e.g. deer, giraffe, zebra. | 300$ |
Tame Predator |
Any ordinary, non-domestic predator animal found on Earth, e.g. shark, lion, bear. | 500$ |
+Forever Baby Pet |
Keep your pet at a younger life stage permanently. | 800$ |
+Shrink Pet |
Reduce the size of your pet. | 800$ |
+Duomorph |
Enable a pet to shift between two forms. Must be applied to an existing pet. Additional forms must be Earth animals only. | 1,000$ |
+Pet Appearance Alteration |
Change the fur/coat colour of your pet to unnatural colours, add unnatural markings, change the substance your pet is made from (e.g. skeleton, water) or add on any non-magical trait (e.g. antlers, wings). Pay per alteration. | 1,000$ |
Orthrus |
A two-headed dog. | 1,000$ |
Cerberus |
A three-headed dog. | 1,500$ |
Extinct Prey |
Any prey animal from Earth which has gone extinct, e.g. thylacine, giant camel, aurochs. |
1,500$ |
Griffin |
Half-lion, half eagle, can be used as a mount. | 1,500$ |
Gulon |
This glutinous creature is about the size and shape of a dog with the thick coat and fur of a fox and the head, ears and claws of a cat. The gulon lives to eat; it kills, gorges itself until swollen, then squeezes between two trees to push the meat through its body so it can repeat the process. | 1,500$ |
Kneazle |
A cat-like creature with very large ears and a plumed tail like a lion. They are very intelligent and are able to detect suspicious and distrustful people. They are very protective of their owner and their owner's home and can become aggressive if they feel either is threatened. | 1,500$ |
Unicorn |
A horse with a horn, lion's tail and forked hooves. No associated magic. Can be used as a mount. | 1,500$ |
Demiguise |
A primate-like critter which can turn invisible at will. | 1,800$ |
Hippocampus |
An amphibious horse with a dolphin's tail instead of hind legs. Can be used as a mount. | 1,800$ |
Underwater Panther |
An animal with the body of a wild cat (e.g. lynx, cougar) covered in scales and sometimes feathers, with the horns of a deer or bison and spines along the back. These animals can breathe underwater. | 1,800$ |
+Trimorph |
Enable a pet to shift between three forms. Must be applied to an existing pet. Additional forms must be Earth animals only. | 2,000$ |
Colocolo |
A snake or lizard with a rat's head. The colocolo feeds on fairy saliva; when it consumes the saliva of a person, it makes that person tired. If it consumes too much saliva from one person, it can kill them. | 2,000$ |
Hippogriff |
A cross between a horse and a griffin, winged. Can be used as a mount. | 2,000$ |
Laelaps |
A magical dog which never fails to catch whatever it is hunting. | 2,000$ |
Niffler |
A platypus-like animal which craves and can absorb shiny things. No other associated powers. | 2,000$ |
Pegasus |
A winged horse which may serve as a mount. | 2,000$ |
Phoenix |
An immortal fire-bird which is impervious to heat. When it dies, it is reborn from its own ashes. No other associated powers. | 2,000$ |
Thestral |
A winged, meat-eating, bat-like horse which can only be seen by those who have seen death. Can be used as a mount. | 2,300$ |
Ares' Horse |
An immortal, fire-breathing horse. Can be used as a mount. | 2,500$ |
Ceryneian Hind |
A giant deer with gold antlers and bronze hooves, fast enough to outrun an arrow in flight. Can be used as a mount. | 2,500$ |
Nemean Lion |
A huge lion whose hide repels weapons. Can be used as a mount. | 2,500$ |
Small Extinct Predator |
Smaller predatory animals from Earth which have gone extinct, e.g. thylacine, argentavis. | 2,500$ |
Thunderbird |
A giant eagle which can create storms by flapping its wings. Can be used as a mount. | 2,800$ |
Arion Horse |
A horse which can run at super speed and walk across any surface, including water and vertical surfaces. Can be used as a mount. | 3,000$ |
Alicorn |
A winged unicorn. No associated magic. Can be used as a mount. | 5,000$ |
Giant Extinct Predator |
Large "game-changing" predatory animals from Earth which have gone extinct, e.g. T-Rex, megalodon, titanoboa. | 7,000$ |
Valentine's Candy |
Can only be purchased 14th - 21st February. The giftee receives a small prize and a lovely message. | 50$ |
Small Gift Card |
The giftee receives a randomly generated number of doubloons between 50 - 300$ | 100$ |
Medium Gift Card |
The giftee receives a randomly generated number of doubloons between 200 - 500$ | 300$ |
Large Gift Card |
The giftee receives a randomly generated number of doubloons between 300 - 800$ | 500$ |
Christmas Gift Box |
The giftee is given 1-3 random Christmas-themed prizes. This gift box can only be purchased in December! | 650$ |
Easter Gift Box |
The giftee is given 1-3 random Easter-themed prizes. This gift box can only be purchased in April! | 650$ |
Gratitude Gift Box |
The giftee receives some points, a shop item, a power or trait and a collectible. This gift box can only be purchased in November! | 650$ |
Spooky Gift Box |
The giftee is given 1-3 random Halloween-themed prizes. This gift box can only be purchased from Sept 26th - Oct 31st! | 650$ |
Extra Large Gift Card |
The giftee receives a randomly generated number of doubloons between 500 - 1,100$ | 800$ |
Animal Gift Box (Random) |
An animal is randomly generated and the giftee is given 1-3 prizes relating to that animal. | 1,000$ |
Baby Gift Box |
The giftee is given 2-4 random baby stat items. There is also a 50% chance of gaining a baby stat power on top of that! | 1,000$ |
Familiar Gift Box |
The giftee receives an ordinary familiar item and 1-3 other random familiar items. | 1,100$ |
Animal Gift Box (Chosen) |
The giftee chooses an animal and is given 1-3 prizes relating to that animal. | 1,200$ |
Combat Gift Box |
The giftee is given 1-3 random fight-themed prizes. | 1,200$ |
Elemental Gift Box |
An element (e.g. earth, light) is randomly generated and the giftee is given 1-3 prizes relating to that element. | 1,300$ |
Level Gift Box |
The giftee is given 1-3 prizes to help boost a character's level or guarantee a certain level branch. | 1,300$ |
Psychic Gift Box |
The giftee receives 1-3 psychic-themed prizes. | 1,300$ |